2023 STATEOFGAMEDEVELOPMENT&DESIGN REPORT WithInsightsfrom 2023StateofGameDevelopment&DesignReport2 Introduction WelcometoTheStateofGameDevelopment&DesignReport Ourannualsurveygathersinsightsfromgamecreatorsaroundtheworld,fromindieteamstoAAAs. Thegamingandtechnologyindustriesarealwaysquicktoevolve,andforthepastthreeyears,ourStateofGameDevelopment&Designsurveyhasservedasabarometerforwherethingsareheaded.Byparticipatinginsurveyslikethis,gamecreatorsprovideotherindustryleaderswithinsightsontheleadingchallengesandtrendsthatareemergingandhowteamsandprojectsareshifting. Withourannualsurvey,weseekperspectivesfrompeopleworkingacrossallstagesofthegamedevelopmentprocess,fromdesigners,programmanagers,anddirectors,toengineersandproducers.Wegatherinputthatspansallexperiencelevels,fromnewcomerstoindustryvets. WiththisbeingthethirdyearofourannualStateofGameDevelopment&Designreport,wewantedtoseehowforecastsandadoptionratesforplatforms,IDEs,andotheressentialtoolshaveshiftedovertheyears.Wealsowantedtoexplorewhatcausesgamecreatorsstressandcreatesbottlenecks,aswellaswhathelpstheminnovate,iterate,andinspire. Thisyear’sreportispackedwithdatapointsaboutthehigh-leveldirectionoftheindustry—howteamsarebeingconstructedandwheretheyareinvestingtheirtime—aswellasthetechnology-leveldecisionstheyaremakingtocontinuetodevelopgreatgames.Wethinkyou’llfindthisreportahelpfulresourceforstrategicdecisionsyouarecurrentlyconsidering,aswellasaguidetohowyourownstudioorteamcancontinuetoevolve. MyteamandI,hereatPerforce,sincerelythankeveryonewhoparticipated.I’mlookingforwardtoseeinghowweallgrowtogetherfromhere. BradHart ChiefTechnologyOfficer,Perforce www.perforce.com ©PerforceSoftware,Inc.Alltrademarksandregisteredtrademarksarethepropertyoftheirrespectiveowners.(0820JB23) 3 2023StateofGameDevelopment&DesignReport TableofContents 4NotableTrends 6 5WhoWeSurveyed 10 TheChallengesImpactingGameCreatorsToday HowTeamsAreBuildingandPublishingGamesin2023 18InYourWords 21Summary www.perforce.com NotableTrends ComparingResultsAcross OurStateofGameDevelopment&DesignReports TalentAcquisitionIstheMostDifficultChallengeFacingTeamsToday Lastyear,fundingwasclearlynotedasthe#1challengefacinggamecreators.Thisyear,withgloballaborshortagescontinuingtoaffectallindustries,it’stalentacquisitionandretention(32%).That’sanincreaseof45%fromlastyear. FewerCreatorsAreDevelopingARandVRGames Gamecreatorswesurveyedin2020and2021predictedARandVRwouldbecomeadominatingpresenceintheindustry,butthisyear,only13%ofrespondentssaidtheyarecurrentlyworkingonaVRproject.Thisnumberwas28%justlastyear. OtherKeyFindings PCRemainstheMostPopularPlatform 90%ofrespondentsaredevelopingtheircurrentprojectforPC. ManyStudiosAreSelf-Publishing 45%ofrespondentswentDIYontheirmostrecentproject. AAAsAreShortonTime For49%ofrespondentsinthisgroup,time-relatedissuesweretheirbiggestchallengetodevelopmentvelocity. WhoWeSurveyed Whatbestdescribesthecompanythatyouworkfor? 38% AAAGame DeveopmentStudio 37% IndieorMidsize GameDevelopmentStudio 9% DevelopGames ontheSide 9% Other 4% Contractor 2% ArtHouse Howlonghaveyoubeenworkinginthegamedevelopmentindustry? 16%3-5Years 8%1-2Years 14%LessThan1Year 4%NotAvailable 44%MoreThan10Years 15%6-10Years Orhowlonghaveyoubeenworkingonyourowngame? Whatisthesizeofyourteam? 26%1-5TeamMembers 27%6-24TeamMembers 21%25-99TeamMembers 12%100-249TeamMembers 11%250-999TeamMembers 2%1000+TeamMembers *Inthisreport,percentageshavebeenroundedtothenearestwholenumber. Whatbestdescribesyourcurrentrole? 41% Programmer/ Engineer 19% ProducerorDirector 17% Other 11% Designer,Artist, orAnimator 10% ProjectManager 2% QA/Tester 6 2023StateofGameDevelopment&DesignReport TheChallengesImpactingGameCreatorsToday Whetherthey’refromanindie,AAA,orsomewherein-between,gamedeveloperssharemanyofthesamefrustrationsandchallenges. Theleadingchallengeoursurveyrespondentsreportedthisyearwastalentacquisitionandretention(32%).Othertopchallengesincludedacquiringfunding,findingtimeforinnovation,andcollaboration. www.perforce.com TalentAcquisitionandFundingAretheLeadingChallengesinGameDevelopment #1Challenge:TalentAcquisition Inanotablechangefrompreviousyears,32%ofrespondentsnowciteacquiringandretainingtalentastheirmostsignificantchallengetogamedevelopment(securingfundinghadbeentheleadingchallengeinpreviousyears).Withagloballaborshortagestillimpactingallindustries,andtheshiftsinworkmanyhavemadethroughtheCOVID-19pandemic,teamsofallsizesarefeelingthepinch. #2Challenge:SecuringFundingforTeamsandProjects Risingconsumerandbusinessexpectations,alongwiththemultitudeofplatformsandstreamingservicesaudiencesuse,haveraisedthebaronwhatasuccessfulgamelookslike.Developingagame—evenarelativelysimpleone—ismoretime-consumingandcostlythanever. Withthesuccessoffreemiumgamingmodels,gameconceptsneedtoshowaclearpathtomonetizationandprofitabilitytogetofftheground.Inthiscrowdedandcompetitivemarket,23%ofallrespondentscitefundingastheirleadingchallenge. #3Challenge:TimeforInnovation Teamshavetomovefasterthaneverwithmorelimitedpersonne