Metaari's 2019-2024 Global Game-based Learning Market report provides an overview of the serious games industry, which is currently in a boom phase. The report covers over 2,100 serious game suppliers in 122 countries across the globe, and includes financial statements of publicly-traded companies. The report also highlights the catalysts driving the global educational games market, including AI and mixed reality learning. The report provides information on the top buying countries in each region and the top fifteen countries with the highest growth rates. The report concludes that the game-based learning market is validated by large scale global distribution agreements and M&A activity.