EMERGING TECH RESEARCH Gaming VC Trends VC activity across the gaming ecosystem REPORT PREVIEWThe full report is available through the PitchBook Platform. Contents Gaming landscape3 Institutional Research Group Quarterly analysis4Key takeaways4Startup deal counts5Valuation and deal sizes6Notable deals6Exits and IPO corner6AI update7Vertical-specific macro backdrop8Regulatory/public policy8Gaming VC deal summary24 Analysis Eric BellomoSenior Research Analyst,E-Commerce and Gamingeric.bellomo@pitchbook.com Ben RiccioAssociate Research Analystben.riccio@pitchbook.com Data Harrison WaldockData Analyst pbinstitutionalresearch@pitchbook.com Publishing Report designed byAdriana Hansen,Jenna O’Malley,andMegan Woodard Published on December 17, 2025 Gaminglandscape DevelopmentOperationsAccessContentExperience Quarterly analysis Key takeaways •Gaming startups raised $1 billion in Q3, up 10.7% quarter over quarter but still down 52.6%year over year, underscoring a selective rebound in deal value despite ongoing softness in dealvolume. The sector is pacing for a 34.6% annual pullback in transactions as investors continueto gravitate toward proven business models. •AI-driven gametech funding reached $231 million, led by Decart’s $100 million Series B—thequarter’s largest round. Investment concentrated in foundation models, voice AI, and assetgeneration, signaling deep integration of AI throughout the game development pipeline. •Emerging markets are gaining share of global VC flows, with Turkey, Southeast Asia, and Indiacollectively drawing over $300 million in gaming investment during the quarter. Notable roundsincluded Good Job Games ($60 million), Cypher Games ($30 million), and SuperGaming ($15million), as regional ecosystems continue to mature. •Late-stage valuations and deal sizes reached record levels, with median late-stage roundsdoubling YoY to $10.4 million and pre-money valuations climbing to $50.5 million. The fundingenvironment favors established studios and AI-native platforms over early-stage entrants,continuing the “barbell” dynamic across venture markets. •M&A activity remained resilient, totaling $9.7 billion YTD across 79 deals. The headline eventwas the pending $54.7 billion LBO of Electronic Arts, reflecting strategic investors’ appetite forpremium assets despite high interest rates and tighter capital conditions. volume were stiffer, resulting in decelerations both QoQ (down 0.9%) and YoY (down 33.1%) with111 closed rounds in Q3. Current run rate activity indicates 2025 is pacing for a 39.4% pullback indeal count—a notable deceleration after activity stabilized in 2023 and 2024. •Exit markets remain constrained, with just $358 million in disclosed VC- and PE-backedexits YTD—the lowest in the report’s time series. Only a handful of gaming firms are in IPOregistration, most notably in China, as global listing pipelines remain thin. Deal value remains propped up by a small batch of larger transactions supported by AIexuberance, pushing deal value toward a 13.4% YoY improvement—albeit below Q2, whichpaced at a 23.2% increase. The austerity of Q2 underscores the ongoing tension with VC as afinancing mechanism given gaming’s challenged unit economics, ossified play patterns, brokendiscoverability, emphasis on distribution over content innovation, and timing misalignment withtraditional venture fund cycles. •AI adoption reached near ubiquity, with 87% of developers using AI tools, according to GoogleCloud.1Leading incumbents like Tencent, EA, and Stability AI are investing in generative3D models and narrative design systems, blurring the line between game publishing andAI infrastructure. •Regulatory shifts could reshape monetization models, as Epic’s settlements with Apple andGoogle open third-party app stores and alternative payment systems, potentially boostingdeveloper margins. Meanwhile, real-money gaming bans in India and Roblox restrictions in theMiddle East illustrate uneven regulatory momentum across markets. Deal volume in Q3 was concentrated in early-stage rounds (41.4%, up 32.3% QoQ) with a nearlyeven split between seed and late-stage deals (23% and 26%, respectively). Venture-growthactivity also fell modestly QoQ, down 9%. The pre-seed/seed crunch persists, with deal sharefalling from 35%-40% of deals per quarter in 2021 to just 23.4% in Q3 2025. Conversely, late-stageand venture-growth rounds have recovered, jumping from 18%-20% of deals to nearly 35%-36%over a similar time frame. This pendulum swing indicates investors are opting for companies withcommercial traction over early-stage newcomers, particularly as adjacent Web3- and Metaverse-induced hype is further in the rearview mirror and well-funded studios of the pandemic era havefailed to produce breakout hits. Given this tension, other well-established funding vehicles arecropping up to fill the venture void, including traditional tranche-based or revenue-based useracquisition financing. •Mobile and console